# _std/rust_g.dm

rustg_cnoise_generate | This proc generates a cellular automata noise grid which can be used in procedural generation methods. |
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## Define Details

### rustg_cnoise_generate

This proc generates a cellular automata noise grid which can be used in procedural generation methods.

Returns a single string that goes row by row, with values of 1 representing an alive cell, and a value of 0 representing a dead cell.

Arguments:

- percentage: The chance of a turf starting closed
- smoothing_iterations: The amount of iterations the cellular automata simulates before returning the results
- birth_limit: If the number of neighboring cells is higher than this amount, a cell is born
- death_limit: If the number of neighboring cells is lower than this amount, a cell dies
- width: The width of the grid.
- height: The height of the grid.